Mouse CPS click speed test
Pick a duration, then just start clicking the left button in the box below — the first click starts the run, there is nothing to arm first. When it ends you get the average across the whole run plus the highest count in any single second. Scores are kept in your own browser only.
Only the result number and confidence level are uploaded; raw click data stays in your browser.
Clicks per second
Each bar is how many clicks landed in one second. Bars that step down mean your hand is tiring — that is normal, sustained effort does not hold. Bars that jump up and down usually mean the rhythm broke, or the mouse swallowed clicks in that second.
Typical ranges
These are common ranges, not a standard. Switch stiffness, which finger you use and whether you use a special clicking technique can each move one person’s score several times over.
| CPS | Roughly | What it takes |
|---|---|---|
| under 3 | Slow | Mostly older users, people new to a trackpad, or a very stiff switch |
| 4 – 6 | Average | Where most adults who do not game regularly land |
| 7 – 9 | Practised | Easy to reach if you play shooters regularly |
| 10 – 14 | Fast | Needs a technique such as jitter clicking |
| 15 – 25 | Special technique | Butterfly clicking — bouncing the finger off the switch rather than using muscle |
| 25 and up | Drag clicking | Dragging a finger across the switch to make it chatter on purpose. 25–40 is common, a good mouse goes higher. At this level a hand and an auto-clicker look identical in the data — the numbers are real, they just cannot prove a human produced them |
Average and peak are far apart — which one matters?
Both, because they answer different questions. Average CPS is total clicks over total time: how much you held up over the run. Peak is the best single second: how fast you can go. A typical result is average 6, peak 9 — a fast start and a fade, and that shape is completely normal. The per-second chart on this page exists to show you that shape.
That is also why the run length has to be timed explicitly. "20 clicks in the first second, then nothing for four" would read as 20 CPS if we cut the window at the last click — the idle stretch simply does not exist in click timestamps. No click, no event; only a timer knows it happened.
Clicking fewer times than you did is usually the mouse
This is the most useful thing a CPS test does. If you clicked 100 times and the page counted 88, those 12 missing clicks are not the page dropping them — the mouse never reported them. Two usual causes:
- A long firmware debounce. The switch chatters mechanically for a few milliseconds on every contact. Firmware merges contacts that are too close together, otherwise the cursor would double-click on its own. The price is that real clicks inside that window get swallowed too. Some mice let you change this in their driver.
- A low polling rate. Button state rides along with every report, so 125 Hz samples the button only once every 8 ms. A press shorter than that may never be sampled at all. Run the polling rate test to confirm.
Both of these mean the mouse is dropping your input, not that the tool is broken. Test the same way with a different mouse and the numbers will move noticeably.
Common questions
Suspect firmware debounce first. A switch chatters mechanically for a few milliseconds on both press and release, and firmware merges contacts that are too close together — a mouse with a long debounce window will swallow a burst of fast clicks whole. Second suspect: the polling rate. Button state rides along with every report, and 125 Hz samples the button only once every 8 ms, so a shorter press may never be sampled. This page also loses a little of its own, but very little: the timer does not stop exactly on the second, it settles every 80 ms, so clicks that land between the deadline and the settle fall outside the window — one or two per run at most. If you are missing far more than that, it is not the page; go back to the two causes above.
There is no official standard and there should not be. Common ranges are 4–6 (most people), 7–9 (regular shooter players) and 10+ (needs a dedicated technique). One person’s score also swings a lot with which finger they use, how tired they are and how stiff the switch is, so treat a difference between two runs as a hint, not a health check.
Because CPS asks how fast you can click with the finger you use most, and mixing in the right and middle buttons would make two people’s scores impossible to compare. This page counts the left button only. Middle-click autoscroll and the right-click menu are blocked during a run so they cannot interrupt you. To check the right button on its own, use the button test page.
It does speed up switch wear, and that is a real cost. A switch is usually rated for tens of millions of clicks, and fast clicking arcs across the contacts and flexes the spring over and over. Measuring your score occasionally is fine; grinding for a record every day is a common way to end up with a switch that double-clicks early.
